Crimson Skulls OriginsEdit
The Crimson Skulls was a mercenary outfil lead by Alariya Tzedek, AKA: General Wing. The Cri
mson Skulls were known for their shear brutality in carrying out their missions. Gen. Wing left the group in the hands of an outlaw by the name of Maddog Murphy when she went freelance. The group was eventually absorbed into the Black Dawn Syndicate, with most former members becoming Commandos in the Syndicate.
The Crimson Skulls experienced a revival as a swoop gang in ((Oct. 2012)) at the hands of the outlaw "Nex" with the approval of Wing, who rejoined Crimson Skulls as a council member. The group currently provides most of the security on Nar Shadda during Hutt Night.
10 Skull LawsEdit
Law I:Kings word is law
Law II:Grief among members must be settled with a dual (meter fight)
Law III:Respect the Chapter.Respect the planet
Law IV:Skulls before everything else
Law V:We Don't fail at our job
Law VI:Don't touch another Skulls Property unless given permission
Law VII:Skull buisness is between skulls and skulls only
Law VIII:Fighting is our nature.NEVER.BACK.DOWN.
Law IX:Allies will not be attacked unless directed by council or king.
Law X:Kings word is law
We Live and abide by these laws...respect the code..live the code
Former and Current Kings and CouncilEdit
1.King Wing:The First KingEdit
The Crimson Skulls was a mercenary outfil lead by Alariya Tzedek, AKA: General Wing. The Crimson Skulls were known for their shear brutality in carrying out their missions. Gen. Wing left the group in the hands of an outlaw by the name of Maddog Murphy when she went freelance. The group was eventually absorbed into the Black Dawn Syndicate, with most former members becoming Commandos in the Syndicate.
She is now chapter president of nar shadda and controls the territory and handles one of the strongest hubs for trade in the galaxy where she is happily semi retired
2.King Nex:The Tusken KingEditBorn and raised in the harsh sands of tattooine.taken in by the tusken tribe hett where he trained and lived as a tusken for many years til he became chieftan and met a hutt named Ku'gan.
Ku'gan tought him the ways of the galaxy of trade and smuggling until Nex took up with a crew started to smuggle for ku'gan and his synbdicate til he eventually brought together the smugglers alliance.
Now in control of the Alliance he led with a iron fist making credits with him and his crew collecting jobs from the empire,republic,and hutts until he got in a bit of trouble and forced him to lose his arm,his tribe,and the alliance.
with nothing left he was discovered by wing and given the skulls where he revived the gang.
3.Karliah:The Lusty ZeltronEdit
Originating from Zeltros, Karliah grew up knowing exactly what it meant to be a Zeltron. She took pride in her species and like those among it, dedicated her life to living it to the fullest possible. Karliah grew up an orphan, having been born to a brothel-maid and shortly after abandoned by her father because of this fact. She spent most of her childhood moving from one adopted family to another before settling in with a Twi'lek smuggler at age twelve.
It was from this point on that Karliah thrusted into the life of smuggling which she quickly began to enjoy as credits filled her pockets. Her early years were spent using her physical attributes to distract officers in order for illegal cargo to be moved.
Karliah soon grew bored of the back-burner, however, and submitted to her nature as a Zeltron. She promptly abandoned her would-be 'father' and found herself attending parties of all sort, seducing whomever she wished and spending vast amounts of credits to purchase various liquors and fine jewelry.
It wasn't long until she decided to purchase her own ship and go into business for herself. It is here where she remains, transporting whatever cargo people wished to move, spending entire nights partying and in the bed of another.
Her life has since turned into a constant journey to satisfy her many desires, enjoy her life and teach those fortunate enough to enjoy it with her just how to live.
4.Daelth:The Enigma of the CouncilEdit
Background: One of the few that has no connections to anyone, coming from a mundane existence of fringers and spacers, and lives his life by the roll of the chance dice. His memory is 100%, his spice addiction is at 21%, and his luck is nearly run out.