Galactic Business QuarterlyEdit
[ An "as-is" assessment of galactic trade ( as-is as in how the galaxy presents itself with existing sims, factions, politics etc.). ]
Galactic Trade Assessment 20100422
The Galactic polity remains politically fragmented, presenting many difficulties as well as many opportunities for the intrepid, independent Captain.
Like the last trade report, this one will break the galaxy down into sectors, while discussing some of the major trade runs that have emerged linking different parts of the galaxy.
The biggest event effecting trade is the recent death of Huttila the Hutt, killed in an epic street battle in the Nar Shaddaa undercity. This has relieved a lot of pressure on both the lower Corellian Run and the upper Perlemian.
Starting in the galactic northwest- trade is still sluggish. The great Imperial Naval base on and around Bastion continues to cling to the Remnant of the Fel Imperium, imposing a permanent state of emergency on nearby local systems in order to extract food, water and strategic materials. Trade is at a minimum as the Imperials still expect much for little. While Bastion is heavily fortified, the systems that still heed their commands are far flung and getting progressivily weaker.
In the far corner of the region, Zonama Sekot still stands proud and neutral, turning out high quality Knights following Potentium Thought and tradtions. (A Potentium army can be found on Hoth as well). A Jedi outpost has reclaimed Dantooine, and is beginning to become involved in the first of many points of opportunity- a growing trade dispute between Polus and the Empress Teta System over the carbonite trade. Located near the Braxant Run between Dantooine and Dathomir, Polus, like Dantooine and Bastion, is isolated from the rest of the galaxy by the growing power of the New Sith Empire. While the Revenant Armada has not moved to impose a formal blockade or to invade, trading in Polus carbonite has become increasingly perilous, but also brings huges rewards to Captains and crews who are able to make a close study of the carbonite trade.
Galactic Northeast and the Galactic CoreEdit
Coming off of the Braxant, one encounters the New Sith Empire, growing in power, not yet coalesced around a single point, but increasingly superimposed over and enveloping the galactic core. Korriban, Ziost, the stirrings of power on Vjun, then below the core- the Empress Teta System, Byss and further still Thyferra- the Sith have returned in force. With the Revenant Armada at the forefront of the Sith resurgence, the Sith Empire becomes a formidable force indeed. Despite these difficulties, Taris still maintains her neutrality, and Taris Free Space still serves as a conduit to the core and the upper Perlemian Trade Route.
Trade is still strong between the core, Velmor, Rhen Var and Mon Calamari along the Perlemian Trade Route, but despite the demise of Huttila, is still subject to piracy and Sith interference. Velmor and Mon Calamari continue to be two of the four largest manufacturing planets in the galaxy, despite raids and the continuing war in the deep core. Political instability on Gromas 16 hasn't prevented the Phrykite mining consortiums from producing a steady stream of valuable ore. The promise of Onderon seems to be fading again as the Royal Onderon Houses search for direction.
Moving off the Perlmenian to the vast contested space between the Corellian Run and Nar Shaddaa, trade is still quite difficult. Sith raids on Ruusan increase in frequency and severity, pirate raids on Toydaria and Kashyyyk still make trade difficult and serve to increase the diaspora of these populations throughout the Outer Rim.
The core, and Coruscant, continued to be deeply divided. The Tetans and the Revenant, based out of the Empresss Teta System, control one part of Coruscant, while the PGA, based on Rhen Var, controls another. Various factions contend for the rest: Imperial factions of all types- Fel Empire holdovers, various Imperial Remnants and Imperial Pretenders, pro-Republic splinter factions, and criminal gangs and criminal organizations in the Coruscant Undercity. Many factions now gather in fortress-like compounds, with the hapless population caught in between. The siege of Coruscant still continues. Trade here depends on a good knowledge of local faction strongholds, and an ability to manoeuvre through the vast planet-city.
Moving down the Corellian Run one encounters a steady deterioration of order, always threatening to engulf the entire Corellian Run. Political instability has even struck Corellia recently, reducing that planet's manufacturing capacity as worker uprisings sent one regime packing and earned the planet a "stabilization package" from the Banking Clan.
The pirates and criminal gangs out of Nar Shaddaa and Hutt space seem to have developed a modus vivendi for managing the trade of the lower Corellian: Regulation by piracy. Ships and crew are still seized, but quickly released, and only partial cargoes are taken, allowing ships to continue on to their destinations. Much of this plundered wealth finds its way back to Nar Shaddaa and Anzat, where they are fought over by powerful Hutt Lords and their criminal organizations. Nar Shaddaa even boasts a rudimentary government, complete with an ambassadorial staff. Behind the veneer of legitimacy, the Hutt clans originating out of Nar Shaddaa continue to dominate the region.
Tatooine is still a proving ground for pilots, smugglers, ship crews and traders. Although the Hutts control Nar Shaddaa, having a foothold on Tatooine allows various factions to use the lower Corellian trade for their own enrichment. And the factions are many: holdover Fel Imperials, an Imperial fleet that still takes orders from Bastion, Sith Imperials, both from the older Sith holdings and the New Sith Empire. various galactic freedom fighters, pro-Republic and otherwise, Jedi Orders, Hutt Clans, a welter of smugglers, wandering Jawa tribes and Tuskan raiders.
There are two sayings that apply to Tatooine: "You can find anything in Mos Eisley" and "If you can become a successful trader on Tatooine, you can become a successful trader anywhere." While Mos Eisley is the most prominant spaceport city on the planet, Mos Espa still boasts a small but active population.
The lower Hydian Region continues to grow in trade potential and boasts considerable political stability. New Tibannopolis orbiting Bespin is now the second largest manufacturing center in the galaxy, after Velmor, turning out tibanna gas and hyperdrive fuel, and steadily manufacturing ships and componants in its shipyards and engineering works. The active trade port of Eriadu continues to regulate trade across the entire region, while a significant amount of diplomacy between Bespin, Haruun Kal, Naboo, Eriadu, Alzoc III, Hoth, Polis Massa and Bakura help hold the region together. Trade outposts like Harlequin Station serve as portals to the region, allowing for abundant de-politicized trade.
The Great Trade RunsEdit
The Great Trade Routes:
- Coruscant - [[Taris - Gromas - Velmor - Rhen Var - Mon Calamari
- Heavy industrials, food, mining
- Ryloth - Tatooine
- Ryll and local artifacts.
- Bespin - Eriadu - Harlequin Station - Naboo - Corellia - Taris - the galactic core/upper Perlemian.
- Tibanna gas, carbonite, manufactured good, raw materials, food, water, luxury goods.
- Luxury goods, entertainers
Great disparities still exist between regions, especially in terms of stability and ease of trade, as described above. Captains, crews and fleet magnates and managers should consider their capabilities and interests- but no matter what, great opportunities abound for the intrepid traveler.
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