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LME is the name of the DCS2 configuration of the Little Mos Eisley sim. It replaces the former "Falkor" configuration since september 2008.

DCS Legend:

The series of numbers ( X-X-X-X-X-X) reflect the following informations: Strenght - Concentration - Agility - Will - 3rd - Effect. The Number next to a Skill, Example: Bacta Stimpack (Heal) 3, indicates the level that needs to be reached in order to acquire that particular ability. The reaching of higher levels require a determinated time an avatar has to spend in the sim, the more the level is high, the more it will require time to unlock the next one.


LME - DCS Classes :

Bounty Hunter: 8 8 12 12 10 1

Bacta Stimpack (Heal) 3 - Quick Shot (Damage) 6 - Advanced Stimpack (Heal) 9 - Critical Shot (Damage) 12 - Duelist Stance (Buff) 15 - Concussion shot (De-buff) 18 - Scorch (Area DOT) 20 - Consume Spice (Buff)


Civilian: 10 10 10 10 5 1

Bacta Stimpack (Heal) 6 - Advanced Stimpack (Heal) 9 - Throw Sand (Stun) 12 - Defensive Stance (Buff) 15 - Taunt (De-buff) 20 - Consume Spice (Buff)


Combat Medic: 10 8 10 12 10 1

Bacta Stimpack (Heal) 6 - Advanced Stimpack (Heal) 9 - Infect (DOT) 12 - Neutrotoxin (Buff Neutraliser) 15 - Traumatise (De-buff) 20 - Area Heal (Heal) 20 - Consume Spice (Buff)


Commando: 12 12 8 8 10 1

Bacta Stimpack (Heal) 6 - Advanced Stimpack (Heal) 9 - Charge (Stun) 12 - Warcry (Buff) 15 - Intimidate (De-buff) 18 - Scorch (Area DOT) 20 - Consume Spice (Buff)


Dark Jedi : 8 8 12 12 15 1

Bacta Stimpack (Heal) 1 - Meditate (Replenishes Force) 6 - Advanced Stimpack (Heal) 9 - Force Aura (Shield) 12 - Concentrate (Buff) 15 - Critical Strike (De-buff) 18 - Force Lightning (Damage) 20 - Consume Spice (Buff)


Droid: 8 12 5 15 10 1

Repair (Heal) 6 - Regenerate (Health Regenerate) 9 - Critical Shot (Damage) 12 - Overdrive (Buff) 18 - Scorch (Area DOT) 20 - Reflect (Shield)


Entertainer: 5 5 12 18 5 1

Bacta Stimpack (Heal) 6 - Advanced Stimpack (Heal) 6 - Inspire (Buff) 12 - Motivate (Buff) 15 - Incite (Buff) 20 - Consume Spice (Buff)


Force Sensitive: 8 8 12 12 15 1

Bacta Stimpack (Heal) 1 - Meditate (Replenishes Force) 6 - Advanced Stimpack (Heal) 9 - Force Aura (Shield) 12 - Concentrate (Buff) 15 - Critical Strike (De-buff) 20 - Consume Spice (Buff)


Jawa: 8 8 12 12 10 1

Bacta Stimpack (Heal) 6 - Advanced Stimpack (Heal) 9 - Shock Stick (Stun) 12 - Focus (Buff) 15 - Concussion shot (De-buff) 20 - Consume Spice (Buff)


Jedi : 8 8 12 12 15 1

Bacta Stimpack (Heal) 1

Meditate (Replenishes Force) 6 - Advanced Stimpack (Heal) 9 - Force Aura (Shield) 12 - Concentrate (Buff) 15 - Critical Strike (De-buff) 18 - Force Pull (Pull Target) 20 - Consume Spice (Buff)


Officer : 8 12 10 10 10 1

Bacta Stimpack (Heal) 6 - Advanced Stimpack (Heal) 9 - Critical Shot (Damage) 12 - Boost Morale (Buff) 15 - Verbal Assault (De-Buff) 20 - Reflect (Reflecting Shield) 20 - Consume Spice (Buff)


Sith : 12 8 8 12 15 1

Bacta Stimpack (Heal) 1 - Meditate (Replenish Force) 6 - Advanced Stimpack (Heal) 9 - Force Aura (Shield) 12 - Concentrate (Buff) 15 - Critical Strike (De-buff) 18 - Force Choke (Stun) 20 - Consume Spice (Buff)


Smuggler : 10 8 12 10 10 1

Bacta Stimpack (Heal) 3 - Quick Shot (Damage) 6 - Advanced Stimpack (Heal) 9 - Throw Sand (Stun) 12 - Duelist Stance (Buff) 15 - Concussion shot (De-buff) 20 - Consume Spice (Buff)

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